{"data":{"id":351,"game_mode_type":"standard","game_mode_type_label":"Standard","name":"Sly \"Six-Shots\"","title":null,"display_name":"Sly \"Six-Shots\"","slug":"sly-six-shots","nicknames":null,"faction":"guild","faction_label":"Guild","second_faction":null,"second_faction_label":null,"station":null,"station_label":null,"cost":null,"health":9,"size":2,"base":50,"base_label":"50mm","defense":5,"defense_suit":null,"willpower":5,"willpower_suit":null,"speed":6,"count":1,"summon_target_number":null,"generates_stone":true,"is_unhirable":false,"is_beta":false,"has_totem_id":null,"totem_slug":null,"miniatures":[{"id":538,"name":null,"title":null,"display_name":"Sly \"Six-Shots\"","slug":"sly-six-shots","front_image":"https:\/\/biggerhat.net\/storage\/characters\/351\/351_92a5e815-cb80-49f0-8b9e-1f6da3cc0eca_front.jpg","back_image":"https:\/\/biggerhat.net\/storage\/characters\/351\/351_26824aa8-7696-4565-a4f4-1f05d66a8897_back.jpg","combination_image":"https:\/\/biggerhat.net\/storage\/characters\/351\/351_25241a32-604c-4c58-b08d-1eb188b84c0f_combo.jpg","version":"fourth_edition","version_label":"4th Edition"}],"keywords":[{"id":34,"game_mode_type":"standard","game_mode_type_label":"Standard","name":"Family","slug":"family","description":null}],"characteristics":["totem","unique","living"],"actions":[{"id":80,"game_mode_type":"standard","game_mode_type_label":"Standard","name":"Resupply","slug":"80-resupply","type":"tactical","type_label":"Tactical","is_signature":0,"stone_cost":1,"range":null,"range_type":null,"range_type_label":null,"stat":null,"stat_suits":null,"stat_modifier":null,"resisted_by":null,"resisted_by_label":null,"target_number":null,"target_suits":null,"description":"Draw up to two cards from this model\u2019s discard pile with values of 1-5.","damage":null,"triggers":[]},{"id":1046,"game_mode_type":"standard","game_mode_type_label":"Standard","name":"Black Market Pistols","slug":"1046-black-market-pistols","type":"attack","type_label":"Attack","is_signature":0,"stone_cost":0,"range":"*","range_type":null,"range_type_label":null,"stat":"6","stat_suits":null,"stat_modifier":null,"resisted_by":"Df","resisted_by_label":"Defense","target_number":null,"target_suits":null,"description":"When this action is declared, choose if it has a range of {{melee}}1\" or {{missile}}12\". For each raise this action receives, make a Scheme marker in base contact with the target.","damage":"2","triggers":[{"id":105,"name":"Puncture","slug":"puncture","suits":"Ram","stone_cost":0,"description":"When resolving, this attack receives one additional raise."}]},{"id":1047,"game_mode_type":"standard","game_mode_type_label":"Standard","name":"Gunrunner","slug":"1047-gunrunner","type":"tactical","type_label":"Tactical","is_signature":0,"stone_cost":0,"range":"6","range_type":null,"range_type_label":null,"stat":"0","stat_suits":null,"stat_modifier":null,"resisted_by":null,"resisted_by_label":null,"target_number":"5","target_suits":null,"description":"This model may discard an upgrade attached to itself and attach it to the target. Then, the target moves up to 2\".","damage":null,"triggers":[{"id":55,"name":"Draw Out Secrets","slug":"draw-out-secrets","suits":"Tome","stone_cost":0,"description":"Make a Scheme marker in base contact with the target."},{"id":71,"name":"Mend","slug":"mend","suits":"Ram","stone_cost":0,"description":"Target heals 2."},{"id":229,"name":"Sneak Away","slug":"sneak-away","suits":"Mask","stone_cost":0,"description":"Once per turn. This model must be within 1\" of blocking terrain. Place this model anywhere within 8\" of its current location within 1\" of blocking terrain."}]}],"abilities":[{"id":16,"game_mode_type":"standard","game_mode_type_label":"Standard","name":"Manipulative","slug":"manipulative","suits":null,"defensive_ability_type":"unusual_defense","costs_stone":0,"description":"If this model has not yet activated this turn, enemy models may not cheat fate in opposed duels with this model."},{"id":561,"game_mode_type":"standard","game_mode_type_label":"Standard","name":"Arms Dealer","slug":"arms-dealer","suits":null,"defensive_ability_type":null,"costs_stone":0,"description":"After a friendly upgrade is discarded from another model within 6\" this model may attach it."},{"id":562,"game_mode_type":"standard","game_mode_type_label":"Standard","name":"Escape Plan","slug":"escape-plan","suits":null,"defensive_ability_type":null,"costs_stone":0,"description":"When this model activates, if it is within 2\" of a table edge or impassable terrain, it may move up to 2\"."}],"markers":[{"id":1,"name":"Scheme","slug":"scheme","description":"Scheme markers are primarily made or removed with the Interact action.\nScheme markers do not do anything on their own but are often used in conjunction with the abilities and actions of various models. They are also used to gain victory points, most often from certain Schemes.","base":"30","base_label":"30mm","icon":null}],"tokens":[],"upgrades":[]}}