Asura Roten
Errata History
° Gained Zombie Keyword.
° Rottenburg Residents Ability reworked into a Trigger.
° Necromantic Font Ability removed.
° Accomplice Ability replaced with Siphon Power.
° Gained new Grave Dynamo Ability.
° Tear Apart Action removed.
° Decay Action gained Siphon Life Trigger.
° Zombie Apocalypse Action replaced with new Return of the Dead Action.
° Re-animate Action replaced with new Macabre Infusion Action.
° Gained Study Action. -2024 Errata
° Rottenburg Residents Ability reworked into a Trigger.
° Necromantic Font Ability removed.
° Accomplice Ability replaced with Siphon Power.
° Gained new Grave Dynamo Ability.
° Tear Apart Action removed.
° Decay Action gained Siphon Life Trigger.
° Zombie Apocalypse Action replaced with new Return of the Dead Action.
° Re-animate Action replaced with new Macabre Infusion Action.
° Gained Study Action. -2024 Errata
FAQs
Q. Does Hard to Kill reduce the damage taken for the purposes of irreducible damage?
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
Tokens & Markers
PASS TOKEN