Arcanists
"A secretive branch to the Miners and Steamfitters Union, the Arcanists believe that humans should be given free rein to embrace magic and revel in its power. To outsiders of the organization, they are seen as anarchists and criminals, but to those who share their vision, the Arcanists are an ambitious collection of everyday working men and spellcasters that are capable of truly wondrous feats."
Statistics
Averages
Defense
5
Willpower
4
Move
5
Wounds
7
Cost
8
Engagement
1
Range
Stat
5
9
5
Totals
Unique Characters:
111
Total Models: 169
Masters: 18
Henchmen: 17
Enforcers: 38
Minions: 35
Top 10 Abilities
Armor +1 (27
characters) - Reduce all damage suffered by this model by +1.
Unimpeded (20
characters) - This model is unaffected by Severe Terrain.
Unionized (13
characters) - While within 3 of another model with this Ability, this model receives a to its Df and Wp duels.
Armor +2 (12
characters) - Reduce all damage suffered by this model by +2.
Repository (11
characters) - When this model Activates, it may add a card from its Control Hand to your Configuration to draw a card.
Don't Mind Me (10
characters) - This model may take the Interact Action while engaged or if it has taken the Disengage Action this Activation.
Insignificant (7
characters) - This model cannot take the Interact Action and is ignored for Strategies and Schemes.
Ride the Rails (7
characters) - If this model is within 1" of a Scrap Marker when it takes the Walk Action, instead of moving normally, it may place itself into base contact with another Scrap Marker within 12" (even if this model is engaged).
Flameborne (7
characters) - Reduce all damage this model suffers from Burning to 0.
Adaptive Evolution (6
characters) - After this model declares an Action, it may choose an Attached Mutation Upgrade to receive a and any suit to that Action's duel. After resolving the Action discard the chosen Upgrade.
Resources
Tactica
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Character Filters
Masters
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Henchmen
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Enforcers
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Minions
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