Arcanists
Bayou
Explorer's Society
Neverborn
Outcasts
Resurrectionists
Ten Thunders
The Guild
Neverborn

"The creatures that humanity has dubbed the Neverborn are the native inhabitants of Malifaux. Some are the twisted descendants of the world’s original occupants, while others are nightmarish ghouls created through bizarre spells or magically-enhanced evolution. Many Neverborn believe that humanity is a scourge that must be cleansed, but those rare few believe that they have an important role in this world’s greater schemes. Only time will tell."

Statistics
Averages
Defense
4
Willpower
5
Move
5
Wounds
7
Cost
8
Engagement
0
Range
Stat
5
Range
8
Stat
5
Totals
Unique Characters: 87 Total Models: 139 Masters: 8 Henchmen: 12 Enforcers: 27 Minions: 28
Top 10 Abilities
Black Blood (13 characters) - After this model suffers damage from an Action or Trigger, every model within
1 suffers 1 damage. This model ignores damage caused by Black Blood.
Regeneration +1 (11 characters) - At the start of this model's Activation, it Heals +1.
Flight (11 characters) - When resolving the Walk or Charge Action, instead of moving normally, this model may Place itself completely within X", where X is equal to this model's Mv. This model does not suffer Falling damage.
Hard to Wound (11 characters) - Damage flips against this model suffer a
.
Feed on Fear (10 characters) - After an enemy model within this model's engagement range fails a Wp duel, this model Heals 1.
Armor +1 (10 characters) - Reduce all damage suffered by this model by +1.
Misery (10 characters) - Once per Activation. After an enemy model within
6 gains Stunned or a Condition listed in this model's Opportunist Ability, this model may either move it up to 2" or have it suffer 1 damage.
Incorporeal (9 characters) - Reduce all damage this model suffers from Attack Actions by 1, to a minimum of 0. This model ignores Terrain while moving and is unaffected by Hazardous Terrain . This model can move through other models and vice versa.
Frozen Vigor (8 characters) - At the end of this model's Activation, if it is within
2 of an Ice Pillar, it gains Shielded +1 and Heals 1.
Hard to Kill (8 characters) - When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.
Resources
Tactica
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