characters) - After this model suffers damage from an Action or Trigger, every model within
1 suffers 1 damage. This model ignores damage caused by Black Blood
Hard to Wound
characters) - Damage flips against this
model suffer a
Regeneration +1 (12
characters) - At the start of this model's Activation, it Heals +1.
Hard to Kill (11
characters) - When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.
characters) - When resolving the Walk or Charge Action, instead of moving normally, this model may Place itself completely within X", where X is equal to this model's Mv. This model does not suffer Falling damage.
characters) - Once per Activation.
After an enemy model within
6 gains Stunned
or a Condition listed in this model's Opportunist
Ability, this model may either move it up to 2" or have it suffer 1 damage.
Armor +1 (10
characters) - Reduce all damage suffered by this model by +1.
Feed on Fear (10
characters) - After an enemy model within this model's engagement range fails a Wp duel, this model Heals 1.
characters) - Reduce all damage this model suffers from Attack Actions by 1, to a minimum of 0. This model ignores Terrain while moving and is unaffected by Hazardous Terrain . This model can move through other models and vice versa.
characters) - After this model ends its Activation, a friendly model within 6" that has not Activated this Turn may discard a card or Pass Token to do so.