characters) - After this model suffers damage from an Action or Trigger, every model within
1 suffers 1 damage. This model ignores damage caused by Black Blood
Regeneration +1 (11
characters) - At the start of this model's Activation, it Heals +1.
Hard to Wound
characters) - Damage flips against this
model suffer a
characters) - When resolving the Walk or Charge Action, instead of moving normally, this model may Place itself completely within X", where X is equal to this model's Mv. This model does not suffer Falling damage.
Armor +1 (10
characters) - Reduce all damage suffered by this model by +1.
Feed on Fear (10
characters) - After an enemy model within this model's engagement range fails a Wp duel, this model Heals 1.
Hard to Kill (10
characters) - When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.
characters) - Once per Activation.
After an enemy model within
6 gains Stunned
or a Condition listed in this model's Opportunist
Ability, this model may either move it up to 2" or have it suffer 1 damage.
characters) - Reduce all damage this model suffers from Attack Actions by 1, to a minimum of 0. This model ignores Terrain while moving and is unaffected by Hazardous Terrain . This model can move through other models and vice versa.
The Old Ways (8
characters) - When this model performs a duel without any Fate Modifiers, it may suffer 1 damage to flip the card for that duel from its Discard Pile instead of its Fate Deck. Once the duel is resolved, the flipped card is placed on the bottom of this model's discard pile.