Arcanists
Bayou
Explorer's Society
Neverborn
Outcasts
Resurrectionists
Ten Thunders
The Guild
Resurrectionists

"A loose cabal of necromancers, grave robbers, and cold-hearted killers, the Resurrectionists have a mutual animosity for the Guild and any that would deny them their morbid curiosities. Drawing upon the unnatural power of the Grave Spirit, these necromancers invoke dark miracles that shake the very balance of life and death and populate the abandoned districts of Malifaux City with shambling undead."

Statistics
Averages
Defense
4
Willpower
5
Move
5
Wounds
7
Cost
7
Engagement
0
Range
Stat
5
Range
9
Stat
5
Totals
Unique Characters: 77 Total Models: 157 Masters: 8 Henchmen: 12 Enforcers: 20 Minions: 34
Top 10 Abilities
Hard to Wound (35 characters) - Damage flips against this model suffer a
.
Incorporeal (11 characters) - Reduce all damage this model suffers from Attack Actions by 1, to a minimum of 0. This model ignores Terrain while moving and is unaffected by Hazardous Terrain . This model can move through other models and vice versa.
Perverse Metabolism (11 characters) - When this model would suffer damage from Poison, it instead Heals an amount equal to the amount of damage it would have suffered.
Vengeance +1 (10 characters) - After resolving an Action that targeted and damaged this model, the Attacking model suffers +1 damage.
Armor +1 (9 characters) - Reduce all damage suffered by this model by +1.
Studied Opponent (9 characters) - Once per Activation. After resolving an opposed duel with an enemy model, this model may draw a card if it has any suits in its final duel total that are also in the enemy model's final duel total.
Insignificant (9 characters) - This model cannot take the Interact Action and is ignored for Strategies and Schemes.
Hard to Kill (9 characters) - When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.
Terrifying (12) (7 characters) - After an enemy model targets this model with an Attack Action, the enemy model must pass a TN 12 Wp duel or the Action fails.
Flight (7 characters) - When resolving the Walk or Charge Action, instead of moving normally, this model may Place itself completely within X", where X is equal to this model's Mv. This model does not suffer Falling damage.
Resources
Tactica
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Character Filters
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