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Marker Directory

24 Markers
Size:

Assault
30mm

When a friendly Cavalier model declares an attack targeting an enemy within 1" of this marker, it may remove this marker. If it does, the attack ignores cover and concealment.

Bog
50mm

Severe. When an enemy model activates within 1" of this marker, it must discard a card or gain a Stunned token.

Decoy
30mm

When a friendly Performer within 3" is dealt damage, it may be placed into base contact with this marker to reduce the damage by 1, then remove this marker.

Echo
30mm

When a friendly Obliteration model is killed within 10" of this marker, it may drain a s. If it does, it does not infuse a s for being killed and, after the model is removed, this crew may summon a model of the same name within 1" of this marker with a Flicker token and 2 health. Then remove this marker.

Ice Pillar
30mm

Ht 5, Blocking, Impassable. Models within 2" of this marker suffer -1 to their duel totals during their activation.

Inferno
50mm

Hazardous (Burning)

Lamp
30mm

Friendly models with Life and/or Death tokens within 6" of this marker receive a + to Df duels.

Lost Technology
30mm

Ht 2, Blocking. Enemy models within 3" of this marker that declare a non-Walk action must pass a TN 10 Df duel or the action fails.

Piano
40mm

Ht 3, Blocking, Impassable. Enemy models within 1" must discard a card as a cost to declare the Interact action.

Pylon
40mm

Ht 2, Blocking, Impassable. When this marker is removed, enemy models within p2" must pass a TN 12 Wp duel or gain a Stunned token

Pyre
50mm

Hazardous (Burning). Before a friendly Revenant model within 1" of this marker performs an opposed duel, it may remove this marker to receive a +.

Pyrotechnic
30mm

Friendly models may not ignore this marker. During the end phase, apply the following to all friendly Pyrotechnic markers depending on the suit of the top card of your discard pile: r BOOM!: Models within p2" of one or more Pyrotechnic markers must pass a TN 14 Sp duel or be dealt 2 damage. | m Surprise!: Models within p2" gain a Glowy token. | t Whoa: Models within p2" gain an Insight token. | c Toxic Smoke: Models within p2" gain a Poison token.

Remains
30mm

Ht 0 Remains markers are Ht 0 markers that are made by a model when it is killed.

Rift
30mm

A friendly Oni within 1" of this marker may remove this marker after succeeding in an attack to make that attack deal +1 damage

Scheme
30mm

Scheme markers are primarily made or removed with the Interact action. Scheme markers do not do anything on their own but are often used in conjunction with the abilities and actions of various models. They are also used to gain victory points, most often from certain Schemes.

Scrap
30mm

Severe, Hazardous.

Shadow
30mm

Concealing

Shadow Door
30mm

Blocking. Friendly DUA models that start a move within 2" of this marker may ignore models and terrain while moving.

Shadow Lair
50mm

Hazardous (Fright).

Strategy
30mm

Strategy markers are often put on the table by the strategy or the players throughout the game. Unless otherwise noted by the strategy, strategy markers are neutral (neither friendly nor enemy) to all crews. Strategy markers ignore and are ignored by the abilities, actions, triggers, etc. of models, except by those effects which specifically call out Strategy markers. Models may move through, but not end a move overlapping, Strategy markers (unless otherwise noted in the strategy). Strategy markers, along with all other marker types, cannot be targeted by the Interact action if there is an enemy model in base contact with the Strategy marker. When a Strategy marker is moved, it may overlap non-impassable terrain and markers, but not models. If a Strategy marker’s base is less than 50% supported, it falls just like a model would (but is not dealt falling damage). During Encounter Setup, if a Strategy marker would be initially made by a strategy and cannot be made in the indicated location, the player making the marker (or attacker if it is neither player) must instead make the Strategy marker as close as possible to the indicated position and in a way so that both players agree that it has no additional beneficial effects for either player. If the marker cannot be made in such a way, terrain will need to be moved before the game starts. If Strategy markers are made by players during Encounter Setup, they may not be made in a way that would prevent the remaining markers from being made.

Tide
30mm

Severe, Concealing.

Under Your Bed
50mm

All friendly Nightmare models in play may draw range and LoS for attack and Interact actions from this marker. After an action is taken in this way, enemy models within p1" gain a Fright token and then remove this marker.

Underbrush
50mm

Concealing, Dense, Severe.

Web
50mm

Severe. Models in base contact with a Web marker may not be moved by other models friendly to them.