Skip to main content
Back to Gaining Grounds 1

Greased Pigs

Gaining Grounds 1

Setup

After deployment zones are chosen, starting with the attacker, each player alternates making three neutral Strategy markers within 4" of the centerline, not within 4" of another Strategy marker for a total of six markers.

Rules

When a player flips a joker, after resolving the current action, that player may choose one Strategy marker and place it within 6" of its location. A model without a Greased Pig token may target a Strategy marker with the Interact action to remove the Strategy marker and gain a friendly Greased Pig token. After a model with a Greased Pig token is killed (or the token is removed by an enemy), the model's crew makes a neutral Strategy marker within 1" of the model, if able. When a model with a Greased Pig token ends its activation, it flips a card which may not be cheated. Based on the suit of the card do the following to the model ending its activation: *{{ram}} - The model may move up to 4". *{{mask}} - The enemy crew may move the model up to 4". *{{tome}} - The model may declare the Prepare action. *{{crow}} - The model may choose to be dealt 2 irreducible damage. If it does not, the enemy crew removes the model's Greased Pig token. Black Joker - Deal 4 irreducible damage to the model. Red Joker - The model makes two neutral Strategy markers within 1" of it.

Scoring

At the end of every turn, the crew with the most models with Greased Pig tokens on the enemy table half gains 1 VP. In the case of a tie, both crews gain 1 VP.

Greased Pigs