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Gaining Grounds 0

4 Deployments, 4 Strategies, 15 Schemes

Deployments

Standard
Standard
r Ram

A player will deploy within 8" of a chosen table edge, with the opponent deploying within 8" of the opposite table edge.

Corner
Corner
c Crow

A player will deploy within 12" of a chosen table corner, with the opponent deploying within 12" of the opposite table corner.

Flank
Flank
t Tome

The table is divided into four quarters. A player will deploy within 9" of the table edges within one quarter, with the opponent deploying in the opposite quarter.

Wedge
Wedge
m Mask

A player will deploy in a wedge starting 12" from the center of the table edge and sweeping back to the corners, with the opponent deploying opposite.

Strategies

Boundary Dispute
Informants
Plant Explosives
Recover Evidence

Schemes

Assassinate
Breakthrough (GG0)
Detonate Charges
Ensnare
Frame Job (GG0)
Grave Robbing
Harness the Leyline
Leave Your Mark (GG0)
Make it Look Like an Accident (GG0)
Public Demonstration (GG0)
Reshape the Land (GG0)
Runic Binding (GG0)
Scout the Rooftops
Search the Area
Take the Highground (GG0)