Gracie
FAQs
Q. Are two Abilities that are prefaced by the same text (before parenthesis) the same Ability?
A. No. Abilities such as Demise (Eternal) and Demise (Dead Horse) are two separate Abilities and can both affect a model at a single time. There are some effects that specify Demise Abilities, which affect all abilities prefaced by Demise.
Q. If an effect prevents a model from Dropping Markers when killed, would it Drop Markers as a result of Demise Abilities such as Demise (Excess Material)?
A. No.
Q. Does Hard to Kill reduce the damage taken for the purposes of irreducible damage?
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
A. No. Abilities such as Demise (Eternal) and Demise (Dead Horse) are two separate Abilities and can both affect a model at a single time. There are some effects that specify Demise Abilities, which affect all abilities prefaced by Demise.
Q. If an effect prevents a model from Dropping Markers when killed, would it Drop Markers as a result of Demise Abilities such as Demise (Excess Material)?
A. No.
Q. Does Hard to Kill reduce the damage taken for the purposes of irreducible damage?
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
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MANCHA ROJA
OLD MAJOR
THE FIRST MATE
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JOHAN CREEDY
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