"The Guild of Mercantilers is often seen as an omnipresent, ever-vigilant force that protects citizens against criminals and the monsters that roam Malifaux. What few people realize is that this strength is a carefully maintained illusion. Protection of the people is a secondary motivation at best; their interests lie only in Soulstones, and each shipment sent back to Earth helps solidify their stranglehold over the world’s most powerful nations."
TotalsUnique Characters: 94 Total Models: 161 Masters: 9 Henchmen: 15 Enforcers: 24 Minions: 39
Top 10 Abilities
Hard to Wound (16 characters) - Damage flips against this model suffer a .
Armor +2 (12 characters) - Reduce all damage suffered by this model by +2.
Hard to Kill (12 characters) - When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.
Gunfighter (11 characters) - This model may treat any of its Actions as having a range of 1".
Pursue (11 characters) - This model's Attack Actions receive +1 to their duels when targeting models that have already Activated this turn.
Power Converter (10 characters) - At the start of this model's Activation, it may remove a Scrap Marker within 3 to gain a Power Token. Before performing a duel, this model may discard a Power Token to receive either a or a suit of its choice to that duel.
"¡A Por Él!" (9 characters) - After this model ends its Activation, another friendly Family model within 6 with Cost equal to or less than this model may discard a card to take an Action.
Bravado (9 characters) - After this model takes the Concentrate Action, it may Push up to 4" toward an enemy model in its LoS.
Ruthless (8 characters) - This model ignores the Terrifying and Manipulative Abilities of other models.
Unnatural Vigor (8 characters) - After killing an enemy model, this model Heals 2.
Masters [Click to Expand]
Henchmen [Click to Expand]
Enforcers [Click to Expand]
Minions [Click to Expand]