Arcanists
Bayou
Explorer's Society
Neverborn
Outcasts
Resurrectionists
Ten Thunders
The Guild
The Guild

"The Guild of Mercantilers is often seen as an omnipresent, ever-vigilant force that protects citizens against criminals and the monsters that roam Malifaux. What few people realize is that this strength is a carefully maintained illusion. Protection of the people is a secondary motivation at best; their interests lie only in Soulstones, and each shipment sent back to Earth helps solidify their stranglehold over the world’s most powerful nations."

Statistics
Averages
Defense
5
Willpower
5
Move
5
Wounds
7
Cost
7
Engagement
0
Range
Stat
5
Range
10
Stat
5
Totals
Unique Characters: 108 Total Models: 179 Masters: 18 Henchmen: 17 Enforcers: 30 Minions: 42
Top 10 Abilities
Hard to Wound (16 characters) - Damage flips against this model suffer a
.
Hard to Kill (14 characters) - When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.
Armor +2 (14 characters) - Reduce all damage suffered by this model by +2.
Gunfighter (12 characters) - This model may treat any of its
Actions as having a range of
1".
Armor +1 (12 characters) - Reduce all damage suffered by this model by +1.
Pursue (11 characters) - This model's Attack Actions receive +1 to their duels when targeting models that have already Activated this turn.
Bravado (11 characters) - After this model takes the Concentrate Action, it may Push up to 4" toward an enemy model in its LoS.
Power Converter (11 characters) - At the start of this model's Activation, it may remove a Scrap Marker within
3 to gain a Power Token. Before performing a duel, this model may discard a Power Token to receive either a
or a suit of its choice to that duel.
"¡A Por Él!" (9 characters) - After this model ends its Activation, another friendly Family model within
6 with Cost equal to or less than this model may discard a card to take an Action.
Heat of Battle (8 characters) - At the end of this model's Activation, if it is within
2 of a friendly Scheme Marker, it may discard a card to take any non-
Action.
Character Filters
Masters [Click to Expand]
Henchmen [Click to Expand]
Enforcers [Click to Expand]
Minions [Click to Expand]