The Guild
"The Guild of Mercantilers is often seen as an omnipresent, ever-vigilant force that protects citizens against criminals and the monsters that roam Malifaux. What few people realize is that this strength is a carefully maintained illusion. Protection of the people is a secondary motivation at best; their interests lie only in Soulstones, and each shipment sent back to Earth helps solidify their stranglehold over the world’s most powerful nations."
Statistics
Averages
Defense
5
Willpower
5
Move
5
Wounds
7
Cost
7
Engagement
0
Range
Stat
5
10
5
Totals
Unique Characters:
108
Total Models: 179
Masters: 18
Henchmen: 17
Enforcers: 30
Minions: 42
Top 10 Abilities
Hard to Wound (16
characters) - Damage flips against this
model suffer a .
Hard to Kill (14
characters) - When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.
Armor +2 (14
characters) - Reduce all damage suffered by this model by +2.
Armor +1 (12
characters) - Reduce all damage suffered by this model by +1.
Gunfighter (12
characters) - This model may treat any of its Actions as having a range of 1".
Pursue (11
characters) - This model's Attack Actions receive +1 to their duels when targeting models that have already Activated this turn.
Bravado (11
characters) - After this model takes the Concentrate Action, it may Push up to 4" toward an enemy model in its LoS.
Power Converter (11
characters) - At the start of this model's Activation, it may remove a Scrap Marker within 3 to gain a Power Token. Before performing a duel, this model may discard a Power Token to receive either a or a suit of its choice to that duel.
"¡A Por Él!" (9
characters) - After this model ends its Activation, another friendly Family model within 6 with Cost equal to or less than this model may discard a card to take an Action.
Ruthless (8
characters) - This model ignores the Terrifying and Manipulative Abilities of other models.
Resources
Character Filters
Masters
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Henchmen
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Enforcers
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Minions
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