Arcanists
Bayou
Explorer's Society
Neverborn
Outcasts
Resurrectionists
Ten Thunders
The Guild
Outcasts

"These hardy men and women are those who seek out an existence free of law and oversight of the Guild and their ilk. The Outcasts often make their way as scoundrels or mercenaries, selling their services to the highest bidder. Often rubbing elbows with those in power, these guns-for-hire take on the dirty tasks others would avoid… or seek their own paths to power."

Statistics
Averages
Defense
4
Willpower
5
Move
5
Wounds
7
Cost
7
Engagement
0
Range
Stat
5
Range
10
Stat
5
Totals
Unique Characters: 76 Total Models: 132 Masters: 8 Henchmen: 13 Enforcers: 27 Minions: 25
Top 10 Abilities
Armor +1 (14 characters) - Reduce all damage suffered by this model by +1.
Hard to Kill (10 characters) - When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.
From Nothing (9 characters) - At the start of this model's Activation, if it is Buried, it may end another model's Fast Condition to Unbury in base contact with that model.
Battle Tempo (9 characters) - During the Start Phase, this model may Push up to 2" in any direction.
Df/Wp (
) Unmade
(9 characters) - After resolving, the Attacking model suffers 1 irreducible damage.
Entropy (8 characters) - Enemy models that start their Activation within
3 suffer 1 damage.
Hard to Wound (7 characters) - Damage flips against this model suffer a
.
Beyond Time (7 characters) - This model may target Buried models with Actions, ignoring range and LoS.
Incorporeal (7 characters) - Reduce all damage this model suffers from Attack Actions by 1, to a minimum of 0. This model ignores Terrain while moving and is unaffected by Hazardous Terrain . This model can move through other models and vice versa.
Insignificant (7 characters) - This model cannot take the Interact Action and is ignored for Strategies and Schemes.
Character Filters
Masters [Click to Expand]
Henchmen [Click to Expand]
Enforcers [Click to Expand]
Minions [Click to Expand]