Hard to Kill (12
characters) - When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.
characters) - This model ignores the Terrifying and Manipulative Abilities of other models.
Armor +1 (11
characters) - Reduce all damage suffered by this model by +1.
characters) - At the start of this model's Activation, it gains a Chi Token. When this model takes the Concentrate Action, it may gain a Chi Token instead of Focused +1.
Harness Chi (10
characters) - After this model flips one or more cards as part of a duel, it may discard one Chi Token to gain +2 to its duel total.
characters) - Before performing a duel, this model may gain a Flicker Token to receive a
to that duel and any damage
flips it generates. After any model ends its Activation, if this model has three or more Flicker Tokens, this model is killed.
Devour Souls (9
characters) - After this model kills an enemy model, it may discard a Flicker Token.
characters) - This model cannot take the Interact Action and is ignored for Strategies and Schemes.
characters) - During the Start Phase, if the opposing player has any revealed Schemes, this model's Crew gains a Pass Token. Before performing a duel, this model may discard a Pass Token to receive a
to that duel.
characters) - Reduce all damage this model suffers from Attack Actions by 1, to a minimum of 0. This model ignores Terrain while moving and is unaffected by Hazardous Terrain . This model can move through other models and vice versa.