Ten Thunders
"Dabbling in assassinations, blackmail, racketeering, burglary, gambling, kidnapping, smuggling, drug trafficking, and anything else deemed illegal, the Ten Thunders is a crime syndicate primarily based in Malifaux City’s Little Kingdom. Sworn to secrecy and expected to willingly give their lives for the organization, members are exceedingly devoted to their cause, which is to ultimately gain control of Malifaux in its entirety."
Statistics
Averages
Defense
5
Willpower
5
Move
5
Wounds
7
Cost
7
Engagement
1
Range
Stat
5
9
5
Totals
Unique Characters:
106
Total Models: 168
Masters: 19
Henchmen: 18
Enforcers: 33
Minions: 36
Top 10 Abilities
Hard to Kill (14
characters) - When this model suffers damage, if it has 2 or more Health, it may not be reduced to below 1 Health.
Harness Chi (12
characters) - After this model flips one or more cards as part of a duel, it may discard one Chi Token to gain +2 to its duel total.
Enlightened (12
characters) - At the start of this model's Activation, it gains a Chi Token. When this model takes the Concentrate Action, it may gain a Chi Token instead of Focused +1.
Armor +1 (11
characters) - Reduce all damage suffered by this model by +1.
Well-Versed (11
characters) - Once per Turn. Before this model would flip a card, it may look at the top card of its Fate Deck and may discard it.
Ruthless (10
characters) - This model ignores the Terrifying and Manipulative Abilities of other models.
Extended Reach (8
characters) - Enemy models within 2 cannot take Attack Actions generated by the Charge Action.
Demise (Spiritual Tear) (8
characters) - After this model is killed, Create a Destructible, Hazardous Rift Marker into base contact with this model.
Unimpeded (7
characters) - This model is unaffected by Severe Terrain.
Insignificant (7
characters) - This model cannot take the Interact Action and is ignored for Strategies and Schemes.
Resources
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Character Filters
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Minions
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