Mysterious Emissary

Station: ENFORCER

Faction(s): NEVERBORN

Keyword(s): EMISSARY OF FATE

Characteristic(s): VERSATILE

FAQs
Q. Does Hard to Kill reduce the damage taken for the purposes of irreducible damage?
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
Q. If a model is Staggered (or has Planted Roots) can it be moved by its own Actions that are controlled by another model?*
A. Yes. Actions such as Obey that allow to a model take an action aren’t directly moving it. Instead it is moving itself, but not under its own control.
Q. If an effect allows a model to target models outside its range with a
Actions (such as from a Waldgeist’s Tangling Roots) or drawing LoS and range through another model for them (such as Zoraida’s Eyes in the Night), does this extend its engagement range?
A. No. Effects such as these that do not change the base range of the Action do not effect a model’s engagement range
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