Hopeful Prospect
Errata History
° Gained Society Keyword.
° Insignificant Ability removed.
° Welcome to the Society! Ability replaced with new Ability Society Honors.
° Knife Action replaced with Rifle Slam Action.
° Broken-Down Rifle Action stat 4 → 5.
° Gained Creep Along Action. -2024 Errata
° Insignificant Ability removed.
° Welcome to the Society! Ability replaced with new Ability Society Honors.
° Knife Action replaced with Rifle Slam Action.
° Broken-Down Rifle Action stat 4 → 5.
° Gained Creep Along Action. -2024 Errata
FAQs
Q. Does Hard to Kill reduce the damage taken for the purposes of irreducible damage?
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
Q. If a model that can move through models Pushes toward another model, can it Push completely through the other model?
A. Yes. For example, when Samael Hopkins uses Creep Along on the Purifying Flame he can choose his reference points such that he moves as depicted below so long as he has enough movement to end the Push in base contact with, but not overlapping, the Purifying Flame’s base: [Image not Available]
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
Q. If a model that can move through models Pushes toward another model, can it Push completely through the other model?
A. Yes. For example, when Samael Hopkins uses Creep Along on the Purifying Flame he can choose his reference points such that he moves as depicted below so long as he has enough movement to end the Push in base contact with, but not overlapping, the Purifying Flame’s base: [Image not Available]
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