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Tannenbaum
Errata History
° Gained Society Keyword.
° Seeker Keyword removed.
° Chronicle (Innocence) Ability replaced with new WellProvisioned Ability.
° Chatty Ability replaced with new Society Honors Ability.
° Manipulative Ability replaced with Hard to Kill.
° Comprehensive Notes Action reworked into a melee Action.
° Ancient Words Action
- Stat 5 → 6.
- Surge Trigger replaced with Field Kit.
° Rewrite the Story Action replaced with Onward!. -2024 Errata
° Seeker Keyword removed.
° Chronicle (Innocence) Ability replaced with new WellProvisioned Ability.
° Chatty Ability replaced with new Society Honors Ability.
° Manipulative Ability replaced with Hard to Kill.
° Comprehensive Notes Action reworked into a melee Action.
° Ancient Words Action
- Stat 5 → 6.
- Surge Trigger replaced with Field Kit.
° Rewrite the Story Action replaced with Onward!. -2024 Errata
FAQs
Q. Inkfingers – If a Crew contains both the Inkfingers and Ceaseless Advances Abilities, can you choose to resolve Inkfingers first so that Ceaseless Advances always resolves?
A. Yes
Q. Does Hard to Kill reduce the damage taken for the purposes of irreducible damage?
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
A. Yes
Q. Does Hard to Kill reduce the damage taken for the purposes of irreducible damage?
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
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