Jonathan Reichart
Errata History
Gained Execute Trigger on Executioner’s Claws.
Gained Sudden Strike Trigger on Kick Up Dust.
Gained I’ve Got This trigger on Stoic Nod. -Gaining Grounds 2
Gained Sudden Strike Trigger on Kick Up Dust.
Gained I’ve Got This trigger on Stoic Nod. -Gaining Grounds 2
FAQs
Q. Does Hard to Kill reduce the damage taken for the purposes of irreducible damage?
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
Q. Are the effects of Home on the Range cumulative?
A. Yes. For example, if a Crew contains 6 models with the Home on the Range Ability, each of those 6 models could deploy 6" past their Deployment Zone
Q. If a model is subject to an effect that Replaces it with a new model after it is killed, such as Demise (Dead Horse), and the model is killed by an effect such as the Exorcism or Execute Triggers, is the model that is Replaces into killed?
A. Yes
Q. How do Scent of Blood and the Hold Down Trigger interact? Could the two theoretically chain Attacks forever, if you had the cards to spend?
A. Yes
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
Q. Are the effects of Home on the Range cumulative?
A. Yes. For example, if a Crew contains 6 models with the Home on the Range Ability, each of those 6 models could deploy 6" past their Deployment Zone
Q. If a model is subject to an effect that Replaces it with a new model after it is killed, such as Demise (Dead Horse), and the model is killed by an effect such as the Exorcism or Execute Triggers, is the model that is Replaces into killed?
A. Yes
Q. How do Scent of Blood and the Hold Down Trigger interact? Could the two theoretically chain Attacks forever, if you had the cards to spend?
A. Yes
Tokens & Markers