Survivor
FAQs
Q. Does Hard to Kill reduce the damage taken for the purposes of irreducible damage?
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
Q. If an effect such as Scamper which resolves “after the current Action or Ability” would be generated during an Ability within an Action when will it resolve, after the Ability or after the entire Action?
A. After resolving the entire Action. The timing of “After resolving the current Action or Ability” for Scamper (and other similarly worded effects) resolves when no Action or Ability is currently resolving. If there is any instance where this would resolve and there is no currently resolving Action or Ability, it resolves immediately
A. No. Hard to Kill prevents a model’s Health from being reduced and does not reduce damage.
Q. Hard to Kill – If a model has 2 Health remaining, can it choose to suffer 2 damage from the Necrotic Decay Trigger to increase its damage by +2 because its Hard to Kill Ability will keep it alive?
A. Any damage that would be suffered in excess due to Hard to Kill is ignored for all game effects, including costs. For example, if the Rogue Necromancy has 2 Health remaining and chooses to suffer 2 damage when declaring the Necrotic Decay Trigger, it would suffer 1 damage before Hard to Kill applies, the excess 1 damage would be ignored, and Necrotic Decay would only increase its damage by +1.
Q. If an effect such as Scamper which resolves “after the current Action or Ability” would be generated during an Ability within an Action when will it resolve, after the Ability or after the entire Action?
A. After resolving the entire Action. The timing of “After resolving the current Action or Ability” for Scamper (and other similarly worded effects) resolves when no Action or Ability is currently resolving. If there is any instance where this would resolve and there is no currently resolving Action or Ability, it resolves immediately
Related Characters
MAH TUCKET
MAH TUCKET - MECHA MEEMAW
MEI FENG
MEI FENG - FOREMAN
BIG BRAIN BRIN
KANG
SPARKS LEBLANC
TRIXIEBELLE
BOILERMAKER
FORGELING
JEBEDIAH
MECHANIZED PORKCHOP
METAL GOLEM
NEIL HENRY
ROCK HOPPER
RUFFLES
THE LITTLE LASS
WILLIE
BUSHWHACKER
HABBER-DASHER
METAL GAMIN
RAIL WORKER
ROOSTER RIDER
SOULSTONE MINER
TEST SUBJECT
MAH TUCKET - MECHA MEEMAW
MEI FENG
MEI FENG - FOREMAN
BIG BRAIN BRIN
KANG
SPARKS LEBLANC
TRIXIEBELLE
BOILERMAKER
FORGELING
JEBEDIAH
MECHANIZED PORKCHOP
METAL GOLEM
NEIL HENRY
ROCK HOPPER
RUFFLES
THE LITTLE LASS
WILLIE
BUSHWHACKER
HABBER-DASHER
METAL GAMIN
RAIL WORKER
ROOSTER RIDER
SOULSTONE MINER
TEST SUBJECT