FAQs
Q. If a model suffers damage from a Trigger, is that damage considered to also be from the Action that generated the Trigger?
A. Yes. Effects from Triggers are additional effects of the Action. Thus, Abilities such as Incorporeal that modify the effects of certain Actions would also modify the effects of their Triggers.
Q. Immolate – Does Incorporeal reduce damage from the Immolate Action?
A. Yes. The damage from Immolate is both from the Burning Condition and from an Attack Action. Any modifiers from both sources affect the Action (such as Incorporeal and Flaming Body).
Q. Woe - If a model gained the Stunned Condition while within 6 of three different models with Misery, does it suffer the effects of Misery three times?
A. No, it would only suffer the effects from Misery once for each time it gains the specified Condition while in range. Each model with Misery can only affect a model gaining the Condition once per Activation. As Misery is a “may” Ability, the player controlling the models with Misery chooses which model will affect the target for each Condition gained.
A. Yes. Effects from Triggers are additional effects of the Action. Thus, Abilities such as Incorporeal that modify the effects of certain Actions would also modify the effects of their Triggers.
Q. Immolate – Does Incorporeal reduce damage from the Immolate Action?
A. Yes. The damage from Immolate is both from the Burning Condition and from an Attack Action. Any modifiers from both sources affect the Action (such as Incorporeal and Flaming Body).
Q. Woe - If a model gained the Stunned Condition while within 6 of three different models with Misery, does it suffer the effects of Misery three times?
A. No, it would only suffer the effects from Misery once for each time it gains the specified Condition while in range. Each model with Misery can only affect a model gaining the Condition once per Activation. As Misery is a “may” Ability, the player controlling the models with Misery chooses which model will affect the target for each Condition gained.
Tokens & Markers